Spell
QuickVertical Landing
Archetype:
Mecha Phantom Beast
View:
4211
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn.
Vertical Landing — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 57 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Vertical Landing converts one or more WIND monsters into Level 3 Machine/WIND 0/0 Mecha Phantom Beast Tokens, so its value is body conversion and extension rather than direct card advantage or interaction. It is a once-per-turn Quick-Play with no opponent interaction, and it needs WIND monsters on the field to function. The card runs in all 30 sampled decks at a low copy count, which confirms it is a real and practical role, but that frequency is not used to inflate the score. High ATK or popularity earns nothing here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Quick-Play, live only when WIND monsters are on the field; it appears in all 30 sampled decks (observed, inferred for timing). |
| Combo & Conversion | 55 | Text converts WIND monsters into an equal number of tokens, a modest one-for-many body gain with no recorded combo boards (inferred from text). |
| Resource Economy | 45 | Tributes your own WIND monsters and returns tokens of equal count, so the exchange is roughly even with no refuel or draw (inferred from text). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap reach (verified from text). |
| Material Utility | 60 | Tokens are Level 3 Machine/WIND bodies that remain usable as material even though they are 0/0 (inferred from text and the token stats). |
| Resilience & Flexibility | 40 | A Quick-Play spell that is negatable and needs WIND monsters present, with only the once-per-turn limit to rely on (inferred from text). |
| Deck-Building Efficiency | 75 | Mostly one copy per deck, no garnet or lock, and no self-restriction (observed from decks_evidence). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts WIND monsters into Level 3 material bodies with no cost beyond the tributes
- Cheap to run, one copy in most decks, no garnet or lock
- Appears in all 30 sampled decks, including the Mecha Phantom Beast core and Coltwing at 100% partnership
Weaknesses
- No opponent interaction; it does not negate or remove anything
- Needs WIND monsters on the field, so it is dead in hand without them
- Resource-neutral: tributes replace one-for-many bodies rather than gaining advantage
- Once per turn with no recorded combo boards to prove conversion power
Counters / choke points
- Negation of the Quick-Play spell (inferred from text)
- Board wipes or removal of the WIND monsters that enable it (inferred from text)
Best use
Extender / material body enabler for WIND-based boards. Decks: Mecha Phantom Beast, Exodia, Black Luster Soldier, Greed, Speedroid. Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell, Mecha Phantom Beast archetype text: tribute any number of WIND monsters except tokens, Special Summon an equal number of Level 3 Machine/WIND 0/0 tokens, once per turn; Appears in 30 of 30 sampled decks at 1.27 average copies
- Observed: Mecha Phantom Beast archetype decks (883, 1249) hold 53% of the sample; Exodia, BLS, Greed, and Speedroid cover the rest; Coltwing is a 100% co-deck partner
- Inferred: Tokens remain usable as Level 3 WIND material after the spell resolves; Once-per-turn limit and negatability are the main timing constraints
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only






